GoalUse the design steps ask, imagine, plan, build, test and improve to make a better gate closer, and work out the cost with multiplication.
New words
engineer · a person who plans and builds things to solve problemsmodel · a small test version of a designlatch · a catch that holds a gate or door shutcost · the money needed to buy something
Explanation
A farmer lets his cows and oxen eat in a big field in the day. At night they must be in the barn, where they are safe. But the barn gate opens like a door, and the animals have learned to push it open. How can we fix it? Engineers follow six steps: ask, imagine, plan, build, test and improve. First we ask what the problem is: the gate must stay shut when animals push, but the farmer must open it easily. Then each person imagines three ideas, such as a heavy bolt, a latch with a magnet on the gate and a steel plate on the post, or a gate that opens only inwards, into the barn, so that a push from inside presses it against the post. The team picks one idea and plans the tasks, who does each one, and a tick when it is done. To get new ideas, a team may take a toy apart with a grown-up, look at every part and what it does, and put the parts together in a new way. Next they build a model. Another team tests it and gives feedback: what works, and what must improve. A magnet latch pulls the gate shut, but a strong animal might push it open, so the team improves it with a second magnet or a hook. At the end they add up the cost of the materials with multiplication.
ask→imagine→plan→build→test→improve
Worked examples
Part
What it does
A question I have
wheel
rolls on the ground
why is it round?
rod
joins two wheels
can it bend?
body
holds all the parts
what is it made of?
Taking a toy tractor apart (with a grown-up) and asking questions about each part.
Task
Who
Done?
draw the plan
Salma
yes
cut the card
a grown-up
yes
fix the magnet latch
Youssef
not yet
A task chart for a gate team. The team ticks each task when it is done.
Item
Number
Cost of each (LE)
Total (LE)
magnet strip
3
4
12
wooden stick
4
2
8
string
5
1
5
card
2
3
6
Total cost
31
A cost sheet. Number of items × cost of each = total cost. 3 × 4 = 12, 4 × 2 = 8, 5 × 1 = 5, 2 × 3 = 6. Then 12 + 8 + 5 + 6 = 31 LE.
Class activity
Fix the gate. Work in a team of three or four. Ask: write the problem in one sentence. Imagine: each person draws three ideas for a gate that cattle cannot push open, and shares them. Plan: pick one idea and make a task chart with Task, Who and Done. Build: make a model from card, sticks, string, tape and a few magnets. A grown-up does the cutting. Take turns adding one piece each, and draw each step in order. Test: show your model to another team, push it gently the way a cow would, and write what works well and what should improve. Improve: change one thing and test again. Finish with a cost sheet that uses multiplication. If you can, also take a snap-together toy apart with a grown-up and rebuild it in a new way. Do not take apart anything with batteries.
Practice
1
Name the six design steps in order.
Ask, imagine, plan, build, test, improve.
2
Why does a team ask another group for feedback?
Another group may see what works well and what must be improved.
3
A team uses 4 sticks at 3 LE each and 2 magnets at 5 LE each. Work out the total cost.
Item
Number
Cost of each (LE)
Total (LE)
stick
4
3
?
magnet
2
5
?
Total cost
?
4 × 3 = 12 and 2 × 5 = 10. 12 + 10 = 22 LE.
4
A model gate stayed shut when pushed gently, but it opened when pushed hard. What should the team do?
Improve it: add a second magnet or a hook, then test again.