☰ Year plan · Communication Technology

Settings, programs and choosing a system

Week 25 · Theme 4, Lesson 2 Operating Systems and Software · 3 lessons
2

Installing and removing programs safely

ICT P6 Term 2, Theme 4: pp. 46–49
GoalExplain how programs are installed and removed safely, and why storage space matters.
New words
install · to put a program on a device so that it can be usedremove · to take a program off a deviceprinter · a machine that prints words and pictures on paperfont · the style of the letters you see
Explanation

Programs have to be put on a device before we can use them; this is called installing. Some programs install by themselves. For example, when a new printer is connected, the operating system can find the little helper program that the printer needs, and the printer works at once. Other programs we choose to put on, with a grown-up. When we no longer need a program, it can be removed through the settings. Removing a program frees storage space and keeps the device tidy. Think of a wardrobe: if it is full of clothes you never wear, there is no room for new ones. Settings also hold hardware and software choices, such as adding a printer or a new font. The steps are different on each system, so ask a teacher. A safe rule: install only what a grown-up approves, and never remove anything you do not understand.

Way to get a programExample
installs by itselfa new printer’s helper program
installed with a grown-upa drawing program for school
removed in settingsa game nobody plays now
Worked examples
A new printer. The school plugs in a new printer. The system finds its helper program and installs it automatically. A test page is printed.
Storage boxesNumber
all10
full8
free2
free after removing the old program6
The full wardrobe. A device has 10 boxes of storage. Eight are full. A big game needs three boxes, so there is not enough room. Removing an old program that uses four boxes makes room.
do not remove what you do not knowask firstthen decide
Safe rules. Karim finds a program he does not know and wants to remove it. His family member says: ‘Ask the teacher first. It may be needed for school.’ He waits and asks.
Class activity

Wardrobe game. Draw a wardrobe with ten shelves. Colour eight shelves for programs and files. A new program needs three shelves. Can it fit? Which old program could you remove (an invented game that uses four shelves), and how many shelves are free afterwards? Then write three safety rules for installing and removing programs.

Practice
1
Give an example of a program that installs by itself.
2
Why might a program fail to install on an old device?
3
A device has 20 storage boxes and 15 are full. How many are free?
4
Who should approve a new program for a child?